from Six Steps Toward Extreme Metal Halloween Preparedness
#5. Uh, George A. Romero and swaggering heavy metal meet in this video game full of insane rabbits and murderous gourds…
Zombie Squash è un gioco gratuito per sistemi iOS e Android, disponibile su iTunes, Googleplay e Amazon e narra le avventure del coniglio Jack Stompingtail contro un orda di… ortaggi Zombie! Se volete sapere cosa c’entra il sommo Romero, seguiteci dopo il salto.
Un coniglio armato di carote deve combattere contro degli ortaggigeneticamente modificati al fine di preservare i propri raccolti e sconfiggere il perfido dottore creatore di mostri. Sembrerebbe stessimo parlando di un gioco applicazione come tanti altri e in effetti è così.
Zombie Squash represents the sort of simple perfection that marks a damn fine portable game: an easy-to-digest concept, accessible controls, and bite-sized levels that are perfect for anything from a bus ride to a bowel movement. Players are cast as Peter Stompingtail, a lethal lepus who must defend his garden from the titular zombie squash with his own violent vegetables, an arsenal ranging from carrots to zucchini launched from a crossbow and replenished by his bunny brethren.
While at initial glance Zombie Squash may seem like a lot of other titles on the App Store, even bearing more than a passing resemblance to PopCap’s Plants vs. Zombies, it has a few interesting wrinkles to separate it from the crowd. The soundtrack, composed by Roy Z, is some properly headbanging metal that definitely adds a pretty substantial level of auditory mayhem to the proceedings, and even the theme song is both goofy and oh-so-catchy. Second, creator Attila Juhasz had the stones to approachLiving Dead daddy George A. Romero to lend his voice and likeness to the game’s villain, Dr. B. E. Vil.
When you first start the game, you can’t help but smile at the uncanny caricature of Romero, sporting a pair of elfin ears and vampiric fangs, as he announces his plans for world domination with his army of zombie squash. The accent that Romero inflects is the sort of Eastern European hamminess that you would find in a high school production of Dracula, but it’s incredibly endearing, and the over-the-top goofiness of it is a perfect fit for a game called Zombie Squash.
Thankfully, the game itself holds its own even without the Romero appearance, with levels increasing the ranks of squash that charge towards your end of the garden while offering more destructive ammo to dispatch them. The later stages become positively frantic, but the dead-simple controls keep it manageable, alternating between launching farmer’s-market firepower and harvesting ammo with nothing more than a quick tap. It’s challenging, but never in that “it’s the controls’ fault” sort of way. You have no one to blame for failure but yourself, which is the earmark of a well-designed game.
Zombie Squash is available now for iPhone, iPad, and Android devices. You can find more info and download links at http://www.zombiesquash.com.
Originally Posted at FEARnet.com
Roy Z is a badass musician and producer who is known for his killer work with Iron Maiden’s Bruce Dickinson, Rob Halford and Judas Priest. We recently chatted with Roy about his work on the Zombie Squash game starring George A. Romero, his current music projects and much more.
AMANDA DYAR: Tell us, what have you been up to nowadays?
ROY Z: I’ve been mixing, writing, recording and developing artist, working with new young artists, teaching, you name it. I’m currently mixing, what I would call an international group, because they’re all from different countries, called One Machine. I’m mixing their debut now. My good buddy, Steve Smythe is in the band, who, when I first met him, was in Testament in 2003 when we toured together with Halford. I’ve also been working and developing a group called Art of Shock. I’m doing their EP now and they’re going to be on the Warped tour this year. I’m putting together, instead of retrospective, an Introspective of Tribe of Gypsies. It’s a double CD, and it’s going to have four new songs as well as different songs from our catalog. You know, there are other real cool things on the horizon that I can’t talk about right now, but I’m real excited about what’s happening with Zombie Squash and being able to create a bit of a soundtrack to video games, which I used to play a lot as a kid, it’s a different mind-set.
AMANDA: What drew you to Zombie Squash and what did you enjoy most about working on it?
ROY Z: Well first of all, through the Halford experience, I became friends with Attila Juhasz and you know, working with Attila and just the idea and the concept drew me to the whole thing. Working with Attila on other projects, I always knew he was a serious dude and very professional so I took it as, not only a complement, because it was his private thing, but I took it as a really cool coincidence, because I grew up playing all the video games. I had to get rid of all my video game systems otherwise I wouldn’t work, I’d just play video games. (laughs) So it’s kind of weird, that my work nowadays has computers and it’s kind of like playing video games in music these days; what you can do, it’s so strange how those worlds have collided through computers. But getting back to the project, I just felt good about it and I have so much music, that some of it I thought it would be great for a video game so when Attila asked me I already had a stash of songs ready to go.
AMANDA: How was composing music for a video game different than other projects you have done?
ROY Z: With video games, it’s a lot like a movie scene or TV scene, you’re enhancing what’s going on, so there’s certain repetition and a certain build up and certain notes to enhance that. The songs that I chose have that in them, they create this sort of build up or create a sort of calmness or an in-between moment, for certain pauses and working in that text. Video game music can be like zen music, some of it can be crazy and …